
As a way to protect Sakashima or even reset our clones, I included Essence Flux and Teferi's Time Twist. For this reason I did not want to rely so heavily on that aspect. Just by removing Sakashima, a player might be able to get rid of an army of copies of a legendary creature. However, while playing the deck, both you and your opponents will realize how fragile making multiple copies of legendary creatures is. One might be tempted to just focus on Sakashima's legend rule ability. To finish off games we can use a large Torment of Hailfire. Brash Taunter deals damage equal to the total damage dealt to it and paired up with Blasphemous Act or a big Chandra's Ignition can be quite explosive. Meanwhile, Burning Earth will deal 1 damage each time a player taps a nonbasic land for mana, and Immolation Shaman does the same each time an opponent activates an ability of an artifact, creature, or land (except mana abilities).

Furthermore, Terror of the Peaks will deal damage each time we play a creature and Rampaging Ferocidon will burn players each time they play a creature.

(Though this might depend on how political your playgroup gets.) Similarly Kaervek the Merciless will trigger each time an opponent casts a spell, but this time we can select where to send that damage. This will trigger each time we cast our first spell each turn, including each of our opponents' turns, and the fact that it's random means that we can technically talk our way out of taking blame for the damage. The goal of the deck is to deal as much damage as possible to our opponents via Vial Smasher's effect.
